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ROLE: ART LEAD

Team: Miner Mishaps

Producer: Peyten Redburn

Artist: Joshua Larrazabal

Lead Programmer: George Procter

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Lead Game Designer: Kyle Goodwin

Game Designer - Jacob Woolley

Game Designer - May Henville

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​Creation Period: 2025​​

This was my QUT Capstone project, where we spent two semesters/two units developing a game according to the brief and specifications of a industry partner.

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'Haul or Nothing' is an educational gaming experience informing the player of how INAP manages, mitigates and prevents mining waste. Players take on the role of a manager at INAP, tasked with overseeing various mines and their transportation of waste. 

Gallery

Road Tile set

Truck Sprites

In collaboration with Joshua Larrazabal

Shaded & Edited by me

UI, Background Sprites & Narrative Illustrations

Narrative Illustrations in collaboration with Joshua Larrazabal

NPC & Animation

In collaboration with Joshua Larrazabal

Edited, Shaded & Animated by me

Merchandise

Designed in CMYK for the purpose of sticker printing

Concept Art & Additional Assets

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