top of page

Artist/Game Designer
ROLE: ART LEAD
Team: Miner Mishaps
Producer: Peyten Redburn
Artist: Joshua Larrazabal
Lead Programmer: George Procter
Made in Collaboration with International Network for Acid Prevention

Creation Period: 2025
This was my QUT Capstone project, where we spent two semesters/two units developing a game according to the brief and specifications of a industry partner.
'Haul or Nothing' is an educational gaming experience informing the player of how INAP manages, mitigates and prevents mining waste. Players take on the role of a manager at INAP, tasked with overseeing various mines and their transportation of waste.
Gallery
Road Tile set

Truck Sprites
In collaboration with Joshua Larrazabal

Shaded & Edited by me
UI, Background Sprites & Narrative Illustrations

Narrative Illustrations in collaboration with Joshua Larrazabal
NPC & Animation

In collaboration with Joshua Larrazabal
Edited, Shaded & Animated by me
Merchandise

Designed in CMYK for the purpose of sticker printing
Concept Art & Additional Assets

bottom of page































































